Patrician 3 Insights
Introduction
1.
Getting Started
2.
Basics
2.1.
Ware Types
2.2.
Buildings
2.3.
Facilities
2.4.
Time
2.5.
Storage
2.6.
Ship Types
2.7.
Ship Artillery
3.
Operations
3.1.
Bath House Bribe Success
3.2.
Bath House Bribe Failure
3.3.
Make Town Hall Offer
3.4.
Tavern Interaction
3.5.
Start Criminal Investigation
4.
Scheduled Tasks
4.1.
Criminal Investigation
4.2.
Update Shipyard Experience
4.3.
Celebration
4.4.
Update Sailor Pools
4.5.
Council Meeting
4.6.
Unfreeze Port
5.
Towns
5.1.
Ticks
5.2.
Population
5.3.
Ware Prices
5.3.1.
Base Price
5.3.2.
Thresholds
5.3.3.
Buying Price
5.3.4.
Selling Price
5.4.
Shipyard
5.4.1.
Lanterns and Materials
5.5.
Taxes
5.6.
Tavern
5.6.1.
Sailors
5.7.
Money Lender
5.8.
Bath House
5.9.
Sieges
5.9.1.
Initialization
6.
Merchants
6.1.
Ranks
6.2.
Company Value
6.3.
Reputation (Population)
6.4.
Sailor Reputation and Sailor Pools
7.
Ships
7.1.
Sea Battles
7.1.1.
Wind
7.1.2.
Hitboxes
7.1.3.
Projectiles
7.1.3.1.
Range
7.1.3.2.
Impact
7.1.4.
Reefs
8.
Auto Traders
9.
Letters
9.1.
Charge
9.2.
Indictment
10.
Multiplayer
10.1.
Lobby
10.2.
Operation Synchronization
11.
Modloader
12.
Known Bugs
12.1.
New Settlement Ware Production
12.2.
Market Hall Production of Town
12.3.
Siege Beggar Satisfaction Bonus
12.4.
Damage to Offside Ship Artillery
12.5.
Invulnerable Ship Artillery Slots
12.6.
Bath House Bribes Blunders
12.7.
Multiplayer Locks
12.8.
Uncompressed Trade Route Loading
13.
Patches
13.1.
High Res
13.2.
Increase Alderman "Found Settlement" Mission Limit
13.3.
Scrollmap Render All Ships
13.4.
Tavern Show All Sailors
13.5.
Shipyard Details
13.6.
Town Hall Details
14.
File Formats
14.1.
CPR
14.2.
Trade Routes (.rou)
14.3.
Navigation Matrix
14.4.
Navigation Vector
14.5.
Navpoint Matrix
14.6.
Fixed Paths
15.
Appendix
Light
Rust
Coal
Navy
Ayu
Patrician 3 Insights
Patches