Fixed Paths
Fixed paths are stored in ./navdata/wege_fix.dat
.
The standard game does not appear to load it and does not care if you replace it with arbitrary bytes.
It appears to be a simple length-value encoding:
| 00 01 02 03 | 04 05 | 06 07 |
00000000 | Length | X | Y |
00000008 | ... | Length |
... | X | Y | ...
The resulting coordinates somewhat resemble the coastlines, but they don't quite fit the navigation matrix.