Sailor Reputation and Sailor Pools
Sailor Reputation
A merchant's sailor reputation is stored at 0x1f.
It influences the growth or decline of the sailor pools.
It ranges from 0 to 20 (inclusive).
During the merchant's tick the sailor reputation is increased by 1, up to a maximum of 20.
Dismissing a captain sets the sailor reputation to 0.
Sailor Pools
The merchant struct's sailor_pools array at offset 0xf0 contains an u8 for every town (indexed by the town's index), which denotes the size of the sailor pool of the merchant in that town.