Sailor Reputation and Sailor Pools

Sailor Reputation

A merchant's sailor reputation is stored at 0x1f. It influences the growth or decline of the sailor pools. It ranges from 0 to 20 (inclusive). During the merchant's tick the sailor reputation is increased by 1, up to a maximum of 20. Dismissing a captain sets the sailor reputation to 0.

Sailor Pools

The merchant struct's sailor_pools array at offset 0xf0 contains an u8 for every town (indexed by the town's index), which denotes the size of the sailor pool of the merchant in that town.