Facilities
Business and miscellaneous buildings are grouped into facilities.
#![allow(unused)] fn main() { pub enum FacilityId { Militia = 0x00, Shipyard = 0x01, Weaponsmith = 0x03, HuntingLodge = 0x04, FishermansHut = 0x05, Brewery = 0x06, Workshop = 0x07, Apiary = 0x08, FarmGrain = 0x09, FarmCattle = 0x0a, Sawmill = 0x0b, WeavingMill = 0x0c, Saltworks = 0x0d, IronSmelter = 0x0e, FarmSheep = 0x0f, Vineyard = 0x10, Pottery = 0x11, Brickworks = 0x12, Pitchmaker = 0x13, FarmHemp = 0x14, } }
The town's facilities are stored within the town struct.
00000000 struct facility // sizeof=0x10
00000000 { // XREF: town/r
00000000 int field_0_efficiency;
00000004 unsigned __int16 field_4_employees;
00000006 unsigned __int8 field_6_type;
00000007 unsigned __int8 field_7_town_index;
00000008 __int16 field_8_productivity;
0000000A __int16 field_A;
0000000C __int16 field_C;
0000000E unsigned __int16 field_E;
00000010 };